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UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/python/PyAlembic/PyICollections.cpp
2025-05-18 13:04:45 +08:00

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4.1 KiB
C++

//-*****************************************************************************
//
// Copyright (c) 2012,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#include <Foundation.h>
#include <PyISchema.h>
#include <PyISchemaObject.h>
using namespace boost::python;
//-*****************************************************************************
void register_icollections()
{
// ICollections
//
register_ISchemaObject<AbcC::ICollections>( "ICollections" );
// ISchema
//
register_ISchema<AbcC::CollectionsSchemaInfo>( "ISchema_Collections" );
// Overloads for ICollections
//
Abc::IStringArrayProperty
( AbcC::ICollectionsSchema::*getCollectionByIndex )( size_t i )
= &AbcC::ICollectionsSchema::getCollection;
Abc::IStringArrayProperty
( AbcC::ICollectionsSchema::*getCollectionByName )
( const std::string & iName) = &AbcC::ICollectionsSchema::getCollection;
// ICollectionsSchema
//
class_<AbcC::ICollectionsSchema,
bases<Abc::ISchema<AbcC::CollectionsSchemaInfo> > >(
"ICollectionsSchema",
"The ICollectionsSchema class is a collections schema reader.",
init<>() )
.def( init<Abc::ICompoundProperty,
const std::string&,
optional<
const Abc::Argument&,
const Abc::Argument&> >(
( arg( "parent" ), arg( "name" ),
arg( "argument" ), arg( "argument" ) ),
"Default constructor creates an empty ICollectionSchema.") )
.def( init<Abc::ICompoundProperty,
optional<
const Abc::Argument&,
const Abc::Argument&> >(
( arg( "parent" ), arg( "argument" ), arg( "argument" ) ),
"This constructor is the same as above, but with default "
"schema name used.") )
.def( "getNumCollections",
&AbcC::ICollectionsSchema::getNumCollections )
.def( "getCollection", getCollectionByIndex,
( arg( "index" ) ) )
.def( "getCollection", getCollectionByName,
( arg( "name" ) ) )
.def( "getCollectionName",
&AbcC::ICollectionsSchema::getCollectionName,
( arg( "index" ) ) )
.def( "valid", &AbcC::ICollectionsSchema::valid )
.def( ALEMBIC_PYTHON_BOOL_NAME, &AbcC::ICollectionsSchema::valid )
;
}