//-***************************************************************************** // // Copyright (c) 2012, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #include #include #include using namespace boost::python; //-***************************************************************************** void register_icollections() { // ICollections // register_ISchemaObject( "ICollections" ); // ISchema // register_ISchema( "ISchema_Collections" ); // Overloads for ICollections // Abc::IStringArrayProperty ( AbcC::ICollectionsSchema::*getCollectionByIndex )( size_t i ) = &AbcC::ICollectionsSchema::getCollection; Abc::IStringArrayProperty ( AbcC::ICollectionsSchema::*getCollectionByName ) ( const std::string & iName) = &AbcC::ICollectionsSchema::getCollection; // ICollectionsSchema // class_ > >( "ICollectionsSchema", "The ICollectionsSchema class is a collections schema reader.", init<>() ) .def( init >( ( arg( "parent" ), arg( "name" ), arg( "argument" ), arg( "argument" ) ), "Default constructor creates an empty ICollectionSchema.") ) .def( init >( ( arg( "parent" ), arg( "argument" ), arg( "argument" ) ), "This constructor is the same as above, but with default " "schema name used.") ) .def( "getNumCollections", &AbcC::ICollectionsSchema::getNumCollections ) .def( "getCollection", getCollectionByIndex, ( arg( "index" ) ) ) .def( "getCollection", getCollectionByName, ( arg( "name" ) ) ) .def( "getCollectionName", &AbcC::ICollectionsSchema::getCollectionName, ( arg( "index" ) ) ) .def( "valid", &AbcC::ICollectionsSchema::valid ) .def( ALEMBIC_PYTHON_BOOL_NAME, &AbcC::ICollectionsSchema::valid ) ; }