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UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/python/PyAlembic/PyIBaseProperty.h
2025-05-18 13:04:45 +08:00

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//-*****************************************************************************
//
// Copyright (c) 2009-2012,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#ifndef PyAlembic_PyIBaseProperty_h
#define PyAlembic_PyIBaseProperty_h
#include <Foundation.h>
//-*****************************************************************************
template <class PROP_PTR>
void register_IBaseProperty( const char* iName )
{
using namespace boost::python;
typedef Abc::IBasePropertyT<PROP_PTR> IBaseProperty;
//IBaseProperty
//
class_<IBaseProperty>(
iName,
"The IBaseProperty class is a property reader",
no_init )
.def( "getHeader",
&IBaseProperty::getHeader,
"Return the header of this property",
return_internal_reference<>() )
.def( "getName",
&IBaseProperty::getName,
"Return the local name of this property",
return_value_policy<copy_const_reference>() )
.def( "getPropertyType",
&IBaseProperty::getPropertyType )
.def( "isScalar",
&IBaseProperty::isScalar,
"Return True if this property is scalar" )
.def( "isArray",
&IBaseProperty::isArray,
"Return True if this property is array" )
.def( "isCompound",
&IBaseProperty::isCompound,
"Return True if this property is compound" )
.def( "isSimple",
&IBaseProperty::isSimple,
"Return True if this property is simple (non-compound)" )
.def( "getMetaData",
&IBaseProperty::getMetaData,
"Return the MetaData of this property",
return_internal_reference<>() )
.def( "getDataType",
&IBaseProperty::getDataType,
"Return the DataType of this property",
return_value_policy<copy_const_reference>() )
.def( "getTimeSampling",
&IBaseProperty::getTimeSampling,
"Return the TimeSampling of this property" )
.def( "getObject",
&IBaseProperty::getObject,
"Return this property's IObject" )
.def( "reset",
&IBaseProperty::reset,
"Reset this property to an empty state" )
.def( "valid", &IBaseProperty::valid )
.def( "__str__", &IBaseProperty::getName,
return_value_policy<copy_const_reference>() )
.def( ALEMBIC_PYTHON_BOOL_NAME, &IBaseProperty::valid )
;
}
#endif