103 lines
4.2 KiB
C++
103 lines
4.2 KiB
C++
//-*****************************************************************************
|
|
//
|
|
// Copyright (c) 2009-2012,
|
|
// Sony Pictures Imageworks Inc. and
|
|
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
|
|
//
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following disclaimer
|
|
// in the documentation and/or other materials provided with the
|
|
// distribution.
|
|
// * Neither the name of Sony Pictures Imageworks, nor
|
|
// Industrial Light & Magic, nor the names of their contributors may be used
|
|
// to endorse or promote products derived from this software without specific
|
|
// prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
//-*****************************************************************************
|
|
|
|
#ifndef PyAlembic_PyIBaseProperty_h
|
|
#define PyAlembic_PyIBaseProperty_h
|
|
|
|
#include <Foundation.h>
|
|
|
|
//-*****************************************************************************
|
|
template <class PROP_PTR>
|
|
void register_IBaseProperty( const char* iName )
|
|
{
|
|
using namespace boost::python;
|
|
|
|
typedef Abc::IBasePropertyT<PROP_PTR> IBaseProperty;
|
|
|
|
//IBaseProperty
|
|
//
|
|
class_<IBaseProperty>(
|
|
iName,
|
|
"The IBaseProperty class is a property reader",
|
|
no_init )
|
|
.def( "getHeader",
|
|
&IBaseProperty::getHeader,
|
|
"Return the header of this property",
|
|
return_internal_reference<>() )
|
|
.def( "getName",
|
|
&IBaseProperty::getName,
|
|
"Return the local name of this property",
|
|
return_value_policy<copy_const_reference>() )
|
|
.def( "getPropertyType",
|
|
&IBaseProperty::getPropertyType )
|
|
.def( "isScalar",
|
|
&IBaseProperty::isScalar,
|
|
"Return True if this property is scalar" )
|
|
.def( "isArray",
|
|
&IBaseProperty::isArray,
|
|
"Return True if this property is array" )
|
|
.def( "isCompound",
|
|
&IBaseProperty::isCompound,
|
|
"Return True if this property is compound" )
|
|
.def( "isSimple",
|
|
&IBaseProperty::isSimple,
|
|
"Return True if this property is simple (non-compound)" )
|
|
.def( "getMetaData",
|
|
&IBaseProperty::getMetaData,
|
|
"Return the MetaData of this property",
|
|
return_internal_reference<>() )
|
|
.def( "getDataType",
|
|
&IBaseProperty::getDataType,
|
|
"Return the DataType of this property",
|
|
return_value_policy<copy_const_reference>() )
|
|
.def( "getTimeSampling",
|
|
&IBaseProperty::getTimeSampling,
|
|
"Return the TimeSampling of this property" )
|
|
.def( "getObject",
|
|
&IBaseProperty::getObject,
|
|
"Return this property's IObject" )
|
|
.def( "reset",
|
|
&IBaseProperty::reset,
|
|
"Reset this property to an empty state" )
|
|
.def( "valid", &IBaseProperty::valid )
|
|
.def( "__str__", &IBaseProperty::getName,
|
|
return_value_policy<copy_const_reference>() )
|
|
.def( ALEMBIC_PYTHON_BOOL_NAME, &IBaseProperty::valid )
|
|
;
|
|
}
|
|
|
|
#endif
|