//-***************************************************************************** // // Copyright (c) 2009-2012, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #ifndef PyAlembic_PyIBaseProperty_h #define PyAlembic_PyIBaseProperty_h #include //-***************************************************************************** template void register_IBaseProperty( const char* iName ) { using namespace boost::python; typedef Abc::IBasePropertyT IBaseProperty; //IBaseProperty // class_( iName, "The IBaseProperty class is a property reader", no_init ) .def( "getHeader", &IBaseProperty::getHeader, "Return the header of this property", return_internal_reference<>() ) .def( "getName", &IBaseProperty::getName, "Return the local name of this property", return_value_policy() ) .def( "getPropertyType", &IBaseProperty::getPropertyType ) .def( "isScalar", &IBaseProperty::isScalar, "Return True if this property is scalar" ) .def( "isArray", &IBaseProperty::isArray, "Return True if this property is array" ) .def( "isCompound", &IBaseProperty::isCompound, "Return True if this property is compound" ) .def( "isSimple", &IBaseProperty::isSimple, "Return True if this property is simple (non-compound)" ) .def( "getMetaData", &IBaseProperty::getMetaData, "Return the MetaData of this property", return_internal_reference<>() ) .def( "getDataType", &IBaseProperty::getDataType, "Return the DataType of this property", return_value_policy() ) .def( "getTimeSampling", &IBaseProperty::getTimeSampling, "Return the TimeSampling of this property" ) .def( "getObject", &IBaseProperty::getObject, "Return this property's IObject" ) .def( "reset", &IBaseProperty::reset, "Reset this property to an empty state" ) .def( "valid", &IBaseProperty::valid ) .def( "__str__", &IBaseProperty::getName, return_value_policy() ) .def( ALEMBIC_PYTHON_BOOL_NAME, &IBaseProperty::valid ) ; } #endif