100 lines
3.7 KiB
C++
100 lines
3.7 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2009-2012,
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// Sony Pictures Imageworks, Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#ifndef AbcClients_WFObjConvert_AbcReader_h
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#define AbcClients_WFObjConvert_AbcReader_h
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#include <AbcClients/WFObjConvert/Export.h>
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#include <AbcClients/WFObjConvert/Foundation.h>
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#include <AbcClients/WFObjConvert/Reader.h>
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namespace AbcClients {
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namespace WFObjConvert {
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//-*****************************************************************************
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// For now, just going to create vertices, indices, and counts. will
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// worry about the rest later.
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class ABC_WFOBJ_CONVERT_EXPORT AbcReader : public Reader
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{
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public:
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AbcReader( OObject &iParentObject,
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const std::string &iDefaultObjectName = "OBJ_polymesh" )
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: Reader()
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, m_parentObject( iParentObject )
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, m_defaultObjectName( iDefaultObjectName )
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, m_currentObjectName( iDefaultObjectName ) {}
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virtual void parsingEnd( const std::string &iStreamName,
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size_t iNumLines );
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virtual void v( index_t iIndex, const V3d &iVal );
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virtual void vt( index_t iIndex, double iVal );
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virtual void vt( index_t iIndex, const V2d &iVal );
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virtual void vt( index_t iIndex, const V3d &iVal );
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virtual void vn( index_t iIndex, const V3d &iVal );
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virtual void f( const IndexVec &iVertexIndices,
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const IndexVec &iTextureIndices,
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const IndexVec &iNormalIndices );
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virtual void activeObject( const std::string &iObjectName );
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protected:
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void makeCurrentObject();
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OObject m_parentObject;
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std::string m_defaultObjectName;
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std::string m_currentObjectName;
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std::vector<V3f> m_vertices;
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std::vector<V2f> m_texVertices;
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std::vector<N3f> m_normals;
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std::vector<Alembic::Util::int32_t> m_indices;
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std::vector<Alembic::Util::int32_t> m_texIndices;
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std::vector<Alembic::Util::int32_t> m_normIndices;
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std::vector<Alembic::Util::int32_t> m_counts;
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};
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} // End namespace WFObjConvert
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} // End namespace AbcClients
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#endif
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