//-***************************************************************************** // // Copyright (c) 2009-2012, // Sony Pictures Imageworks, Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #ifndef AbcClients_WFObjConvert_AbcReader_h #define AbcClients_WFObjConvert_AbcReader_h #include #include #include namespace AbcClients { namespace WFObjConvert { //-***************************************************************************** // For now, just going to create vertices, indices, and counts. will // worry about the rest later. class ABC_WFOBJ_CONVERT_EXPORT AbcReader : public Reader { public: AbcReader( OObject &iParentObject, const std::string &iDefaultObjectName = "OBJ_polymesh" ) : Reader() , m_parentObject( iParentObject ) , m_defaultObjectName( iDefaultObjectName ) , m_currentObjectName( iDefaultObjectName ) {} virtual void parsingEnd( const std::string &iStreamName, size_t iNumLines ); virtual void v( index_t iIndex, const V3d &iVal ); virtual void vt( index_t iIndex, double iVal ); virtual void vt( index_t iIndex, const V2d &iVal ); virtual void vt( index_t iIndex, const V3d &iVal ); virtual void vn( index_t iIndex, const V3d &iVal ); virtual void f( const IndexVec &iVertexIndices, const IndexVec &iTextureIndices, const IndexVec &iNormalIndices ); virtual void activeObject( const std::string &iObjectName ); protected: void makeCurrentObject(); OObject m_parentObject; std::string m_defaultObjectName; std::string m_currentObjectName; std::vector m_vertices; std::vector m_texVertices; std::vector m_normals; std::vector m_indices; std::vector m_texIndices; std::vector m_normIndices; std::vector m_counts; }; } // End namespace WFObjConvert } // End namespace AbcClients #endif