90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2009-2011,
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// Sony Pictures Imageworks Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic, nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#ifndef Alembic_Arnold_ProcArgs_h
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#define Alembic_Arnold_ProcArgs_h
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#include <ai.h>
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#include <string>
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#include <vector>
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//-*****************************************************************************
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struct ProcArgs
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{
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//constructor parses
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ProcArgs( const char * paramStr );
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//copy constructor
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ProcArgs( const ProcArgs &rhs )
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: filename( rhs.filename )
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, nameprefix( rhs.nameprefix )
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, objectpath( rhs.objectpath )
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, frame( rhs.frame )
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, fps( rhs.fps )
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, shutterOpen( rhs.shutterOpen )
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, shutterClose( rhs.shutterClose )
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, excludeXform( rhs.excludeXform )
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, makeInstance( rhs.makeInstance )
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, subdIterations ( rhs.subdIterations )
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, proceduralNode( rhs.proceduralNode )
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{}
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//member variables
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std::string filename;
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std::string nameprefix;
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std::string objectpath;
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double frame;
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double fps;
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double shutterOpen;
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double shutterClose;
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bool excludeXform;
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bool makeInstance;
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int subdIterations;
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AtNode * proceduralNode;
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std::vector<struct AtNode *> createdNodes;
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void usage();
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};
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#endif
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