//-***************************************************************************** // // Copyright (c) 2009-2011, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #ifndef Alembic_Arnold_ProcArgs_h #define Alembic_Arnold_ProcArgs_h #include #include #include //-***************************************************************************** struct ProcArgs { //constructor parses ProcArgs( const char * paramStr ); //copy constructor ProcArgs( const ProcArgs &rhs ) : filename( rhs.filename ) , nameprefix( rhs.nameprefix ) , objectpath( rhs.objectpath ) , frame( rhs.frame ) , fps( rhs.fps ) , shutterOpen( rhs.shutterOpen ) , shutterClose( rhs.shutterClose ) , excludeXform( rhs.excludeXform ) , makeInstance( rhs.makeInstance ) , subdIterations ( rhs.subdIterations ) , proceduralNode( rhs.proceduralNode ) {} //member variables std::string filename; std::string nameprefix; std::string objectpath; double frame; double fps; double shutterOpen; double shutterClose; bool excludeXform; bool makeInstance; int subdIterations; AtNode * proceduralNode; std::vector createdNodes; void usage(); }; #endif