41 lines
837 B
C#
41 lines
837 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AudioMixerWasapi : ModuleRules
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{
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public AudioMixerWasapi(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"AudioPlatformSupportWasapi",
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"SignalProcessing",
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"WindowsMMDeviceEnumeration"
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}
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);
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}
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"AudioMixer",
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"AudioMixerCore"
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}
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);
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PrecompileForTargets = PrecompileTargetsType.None;
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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}
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}
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