// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioMixerWasapi : ModuleRules { public AudioMixerWasapi(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "AudioPlatformSupportWasapi", "SignalProcessing", "WindowsMMDeviceEnumeration" } ); } PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "AudioMixer", "AudioMixerCore" } ); PrecompileForTargets = PrecompileTargetsType.None; if (Target.Platform == UnrealTargetPlatform.Win64) { PrecompileForTargets = PrecompileTargetsType.Any; } } }