Files
UnrealEngine/Engine/Source/Runtime/WebBrowser/Private/CEF/CEFBrowserApp.cpp
2025-05-18 13:04:45 +08:00

127 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CEF/CEFBrowserApp.h"
#include "HAL/IConsoleManager.h"
#if WITH_CEF3
#include "WebBrowserLog.h"
//#define DEBUG_CEFMESSAGELOOP_FRAMERATE 1 // uncomment this to have debug spew about the FPS we call the CefDoMessageLoopWork function
DEFINE_LOG_CATEGORY(LogCEFBrowser);
static bool bCEFGPUAcceleration = true;
static FAutoConsoleVariableRef CVarCEFGPUAcceleration(
TEXT("r.CEFGPUAcceleration"),
bCEFGPUAcceleration,
TEXT("Enables GPU acceleration in CEF\n"),
ECVF_Default);
FCEFBrowserApp::FCEFBrowserApp()
: MessagePumpCountdown(0)
{
}
void FCEFBrowserApp::OnBeforeChildProcessLaunch(CefRefPtr<CefCommandLine> CommandLine)
{
}
void FCEFBrowserApp::OnBeforeCommandLineProcessing(const CefString& ProcessType, CefRefPtr< CefCommandLine > CommandLine)
{
if (bCEFGPUAcceleration)
{
UE_LOG(LogCEFBrowser, Log, TEXT("CEF GPU acceleration enabled"));
CommandLine->AppendSwitch("enable-gpu");
CommandLine->AppendSwitch("enable-gpu-compositing");
}
else
{
UE_LOG(LogCEFBrowser, Log, TEXT("CEF GPU acceleration disabled"));
CommandLine->AppendSwitch("disable-gpu");
CommandLine->AppendSwitch("disable-gpu-compositing");
}
#if PLATFORM_LINUX
CommandLine->AppendSwitchWithValue("ozone-platform", "headless");
CommandLine->AppendSwitchWithValue("use-gl", "angle");
CommandLine->AppendSwitchWithValue("use-angle", "vulkan");
CommandLine->AppendSwitch("use-vulkan");
#endif
CommandLine->AppendSwitch("enable-begin-frame-scheduling");
CommandLine->AppendSwitch("disable-pinch"); // the web pages we have don't expect zoom to work right now so disable touchpad pinch zoom
CommandLine->AppendSwitch("disable-gpu-shader-disk-cache"); // Don't create a "GPUCache" directory when cache-path is unspecified.
#if PLATFORM_MAC
CommandLine->AppendSwitch("use-mock-keychain"); // Disable the toolchain prompt on macOS.
#endif
// Uncomment these to lines to create a FULL network log from chrome, which can then be inspected using https://netlog-viewer.appspot.com/
//CommandLine->AppendSwitchWithValue("log-net-log", "c:\\temp\\cef_net_log.json");
//CommandLine->AppendSwitchWithValue("net-log-capture-mode", "IncludeCookiesAndCredentials");
}
#if CEF_VERSION_MAJOR < 128
void FCEFBrowserApp::OnScheduleMessagePumpWork(int64 delay_ms)
#else
void FCEFBrowserApp::OnScheduleMessagePumpWork(int64_t delay_ms)
#endif
{
FScopeLock Lock(&MessagePumpCountdownCS);
// As per CEF documentation, if delay_ms is <= 0, then the call to CefDoMessageLoopWork should happen reasonably soon. If delay_ms is > 0, then the call
// to CefDoMessageLoopWork should be scheduled to happen after the specified delay and any currently pending scheduled call should be canceled.
if(delay_ms < 0)
{
delay_ms = 0;
}
MessagePumpCountdown = delay_ms;
}
bool FCEFBrowserApp::TickMessagePump(float DeltaTime, bool bForce)
{
bool bPump = false;
{
FScopeLock Lock(&MessagePumpCountdownCS);
// count down in order to call message pump
if (MessagePumpCountdown >= 0)
{
MessagePumpCountdown -= (DeltaTime * 1000);
if (MessagePumpCountdown <= 0)
{
bPump = true;
}
if (bPump || bForce)
{
// -1 indicates that no countdown is currently happening
MessagePumpCountdown = -1;
}
}
}
#ifdef DEBUG_CEFMESSAGELOOP_FRAMERATE
static float SecondsFrameRate = 0;
static int NumFrames = 0;
SecondsFrameRate += DeltaTime;
#endif
if (bPump || bForce)
{
#ifdef DEBUG_CEFMESSAGELOOP_FRAMERATE
++NumFrames;
if (NumFrames % 100 == 0 || SecondsFrameRate > 5.0f)
{
UE_LOG(LogWebBrowser, Error, TEXT("CefDoMessageLoopWork call Frame Rate %0.2f"), NumFrames / SecondsFrameRate);
SecondsFrameRate = 0;
NumFrames = 0;
}
#endif
CefDoMessageLoopWork();
return true;
}
return false;
}
#endif