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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/Semantics/QualifierUtils.h
2025-05-18 13:04:45 +08:00

17 lines
732 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "uLang/Semantics/Expression.h"
namespace uLang
{
TArray<TSRef<Verse::Vst::Node>> QualifyAllAnalyzedIdentifiers(bool bVerbose, const TSRef<CSemanticProgram>& Program, TSRef<Verse::Vst::Node>& Root);
TArray<const CExpressionBase*> FindUnresolvedIdentifiers(const TSRef<CSemanticProgram>& /*Program*/,
const CAstNode& RootNode);
bool VerifyAllQualified(const TSRef<CSemanticProgram>& Program);
TArray<const CExpressionBase*> FindResolvedIdentifiersWithoutDefinitions(const TSRef<CSemanticProgram>&,
const CAstNode& RootNode);
}