// Copyright Epic Games, Inc. All Rights Reserved. #include "uLang/Semantics/Expression.h" namespace uLang { TArray> QualifyAllAnalyzedIdentifiers(bool bVerbose, const TSRef& Program, TSRef& Root); TArray FindUnresolvedIdentifiers(const TSRef& /*Program*/, const CAstNode& RootNode); bool VerifyAllQualified(const TSRef& Program); TArray FindResolvedIdentifiersWithoutDefinitions(const TSRef&, const CAstNode& RootNode); }