17 lines
538 B
C++
17 lines
538 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "CoreTypes.h"
|
|
#include "Modules/Boilerplate/ModuleBoilerplate.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
// Implement the modules
|
|
IMPLEMENT_MODULE(FDefaultModuleImpl, UnrealGame);
|
|
|
|
// Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UnrealGame is game-agnostic, implement them here.
|
|
#if IS_MONOLITHIC
|
|
PER_MODULE_BOILERPLATE
|
|
bool GIsGameAgnosticExe = true;
|
|
TCHAR GInternalProjectName[64] = TEXT("");
|
|
IMPLEMENT_FOREIGN_ENGINE_DIR()
|
|
#endif
|