// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreTypes.h" #include "Modules/Boilerplate/ModuleBoilerplate.h" #include "Modules/ModuleManager.h" // Implement the modules IMPLEMENT_MODULE(FDefaultModuleImpl, UnrealGame); // Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UnrealGame is game-agnostic, implement them here. #if IS_MONOLITHIC PER_MODULE_BOILERPLATE bool GIsGameAgnosticExe = true; TCHAR GInternalProjectName[64] = TEXT(""); IMPLEMENT_FOREIGN_ENGINE_DIR() #endif