32 lines
683 B
C#
32 lines
683 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class UnixCommonStartup : ModuleRules
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{
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public UnixCommonStartup(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("ApplicationCore");
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PrivateDependencyModuleNames.Add("Projects");
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PrivateDependencyModuleNames.Add("Slate");
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// Only include Engine if necessary
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if (Target.bCompileAgainstEngine)
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{
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PublicDependencyModuleNames.Add("Engine");
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}
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if (Target.Type == TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SourceControl",
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}
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);
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}
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}
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}
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