// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class UnixCommonStartup : ModuleRules { public UnixCommonStartup(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("ApplicationCore"); PrivateDependencyModuleNames.Add("Projects"); PrivateDependencyModuleNames.Add("Slate"); // Only include Engine if necessary if (Target.bCompileAgainstEngine) { PublicDependencyModuleNames.Add("Engine"); } if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "SourceControl", } ); } } }