69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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#include "Layout/Margin.h"
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#include "Components/PanelSlot.h"
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#include "ButtonSlot.generated.h"
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class SButton;
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/** The Slot for the UButtonSlot, contains the widget displayed in a button's single slot */
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UCLASS(MinimalAPI)
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class UButtonSlot : public UPanelSlot
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{
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GENERATED_UCLASS_BODY()
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public:
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UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
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/** The padding area between the slot and the content it contains. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter="SetPadding", Category="Layout|Button Slot")
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FMargin Padding;
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UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
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/** The alignment of the object horizontally. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|Button Slot")
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TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
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UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
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/** The alignment of the object vertically. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|Button Slot")
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TEnumAsByte<EVerticalAlignment> VerticalAlignment;
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public:
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UMG_API FMargin GetPadding() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Button Slot")
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UMG_API void SetPadding(FMargin InPadding);
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UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Button Slot")
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UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
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UMG_API EVerticalAlignment GetVerticalAlignment() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Button Slot")
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UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
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// UPanelSlot interface
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UMG_API virtual void SynchronizeProperties() override;
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// End of UPanelSlot interface
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/** Builds the underlying slot for the slate button. */
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UMG_API void BuildSlot(TSharedRef<SButton> InButton);
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UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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private:
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/** A pointer to the button to allow us to adjust the size, padding...etc at runtime. */
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TWeakPtr<SButton> Button;
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};
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