// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "Layout/Margin.h" #include "Components/PanelSlot.h" #include "ButtonSlot.generated.h" class SButton; /** The Slot for the UButtonSlot, contains the widget displayed in a button's single slot */ UCLASS(MinimalAPI) class UButtonSlot : public UPanelSlot { GENERATED_UCLASS_BODY() public: UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.") /** The padding area between the slot and the content it contains. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter="SetPadding", Category="Layout|Button Slot") FMargin Padding; UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.") /** The alignment of the object horizontally. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|Button Slot") TEnumAsByte HorizontalAlignment; UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.") /** The alignment of the object vertically. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|Button Slot") TEnumAsByte VerticalAlignment; public: UMG_API FMargin GetPadding() const; UFUNCTION(BlueprintCallable, Category="Layout|Button Slot") UMG_API void SetPadding(FMargin InPadding); UMG_API EHorizontalAlignment GetHorizontalAlignment() const; UFUNCTION(BlueprintCallable, Category="Layout|Button Slot") UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); UMG_API EVerticalAlignment GetVerticalAlignment() const; UFUNCTION(BlueprintCallable, Category="Layout|Button Slot") UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); // UPanelSlot interface UMG_API virtual void SynchronizeProperties() override; // End of UPanelSlot interface /** Builds the underlying slot for the slate button. */ UMG_API void BuildSlot(TSharedRef InButton); UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override; private: /** A pointer to the button to allow us to adjust the size, padding...etc at runtime. */ TWeakPtr Button; };