Files
UnrealEngine/Engine/Source/Runtime/UMG/Public/Components/BorderSlot.h
2025-05-18 13:04:45 +08:00

85 lines
2.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
#include "Layout/Margin.h"
#include "Components/PanelSlot.h"
#include "BorderSlot.generated.h"
class SBorder;
class UBorder;
/**
* The Slot for the UBorderSlot, contains the widget displayed in a border's single slot
*/
UCLASS(MinimalAPI)
class UBorderSlot : public UPanelSlot
{
GENERATED_UCLASS_BODY()
public:
UMG_API FMargin GetPadding() const;
UFUNCTION(BlueprintCallable, Category="Layout|Border Slot")
UMG_API void SetPadding(FMargin InPadding);
UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
UFUNCTION(BlueprintCallable, Category="Layout|Border Slot")
UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
UMG_API EVerticalAlignment GetVerticalAlignment() const;
UFUNCTION(BlueprintCallable, Category="Layout|Border Slot")
UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
protected:
UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
/** The padding area between the slot and the content it contains. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetPadding", Category="Layout|Border Slot")
FMargin Padding;
UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
/** The alignment of the object horizontally. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|Border Slot")
TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
/** The alignment of the object vertically. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|Border Slot")
TEnumAsByte<EVerticalAlignment> VerticalAlignment;
public:
//~ Begin UPanelSlot interface
UMG_API virtual void SynchronizeProperties() override;
//~ End of UPanelSlot interface
/** Builds the underlying slot for the slate border. */
UMG_API void BuildSlot(TSharedRef<SBorder> InBorder);
UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
public:
#if WITH_EDITOR
//~ Begin UObject interface
UMG_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
//~ End of UObject interface
#endif
private:
/** A pointer to the border to allow us to adjust the size, padding...etc at runtime. */
TWeakPtr<SBorder> Border;
friend UBorder;
};