85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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#include "Layout/Margin.h"
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#include "Components/PanelSlot.h"
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#include "BorderSlot.generated.h"
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class SBorder;
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class UBorder;
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/**
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* The Slot for the UBorderSlot, contains the widget displayed in a border's single slot
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*/
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UCLASS(MinimalAPI)
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class UBorderSlot : public UPanelSlot
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{
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GENERATED_UCLASS_BODY()
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public:
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UMG_API FMargin GetPadding() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Border Slot")
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UMG_API void SetPadding(FMargin InPadding);
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UMG_API EHorizontalAlignment GetHorizontalAlignment() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Border Slot")
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UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment);
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UMG_API EVerticalAlignment GetVerticalAlignment() const;
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UFUNCTION(BlueprintCallable, Category="Layout|Border Slot")
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UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment);
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protected:
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UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.")
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/** The padding area between the slot and the content it contains. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetPadding", Category="Layout|Border Slot")
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FMargin Padding;
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UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.")
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/** The alignment of the object horizontally. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|Border Slot")
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TEnumAsByte<EHorizontalAlignment> HorizontalAlignment;
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UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.")
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/** The alignment of the object vertically. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|Border Slot")
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TEnumAsByte<EVerticalAlignment> VerticalAlignment;
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public:
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//~ Begin UPanelSlot interface
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UMG_API virtual void SynchronizeProperties() override;
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//~ End of UPanelSlot interface
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/** Builds the underlying slot for the slate border. */
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UMG_API void BuildSlot(TSharedRef<SBorder> InBorder);
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UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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public:
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#if WITH_EDITOR
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//~ Begin UObject interface
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UMG_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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//~ End of UObject interface
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#endif
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private:
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/** A pointer to the border to allow us to adjust the size, padding...etc at runtime. */
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TWeakPtr<SBorder> Border;
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friend UBorder;
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};
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