// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "Layout/Margin.h" #include "Components/PanelSlot.h" #include "BorderSlot.generated.h" class SBorder; class UBorder; /** * The Slot for the UBorderSlot, contains the widget displayed in a border's single slot */ UCLASS(MinimalAPI) class UBorderSlot : public UPanelSlot { GENERATED_UCLASS_BODY() public: UMG_API FMargin GetPadding() const; UFUNCTION(BlueprintCallable, Category="Layout|Border Slot") UMG_API void SetPadding(FMargin InPadding); UMG_API EHorizontalAlignment GetHorizontalAlignment() const; UFUNCTION(BlueprintCallable, Category="Layout|Border Slot") UMG_API void SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment); UMG_API EVerticalAlignment GetVerticalAlignment() const; UFUNCTION(BlueprintCallable, Category="Layout|Border Slot") UMG_API void SetVerticalAlignment(EVerticalAlignment InVerticalAlignment); protected: UE_DEPRECATED(5.1, "Direct access to Padding is deprecated. Please use the getter or setter.") /** The padding area between the slot and the content it contains. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetPadding", Category="Layout|Border Slot") FMargin Padding; UE_DEPRECATED(5.1, "Direct access to HorizontalAlignment is deprecated. Please use the getter or setter.") /** The alignment of the object horizontally. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetHorizontalAlignment", Category="Layout|Border Slot") TEnumAsByte HorizontalAlignment; UE_DEPRECATED(5.1, "Direct access to VerticalAlignment is deprecated. Please use the getter or setter.") /** The alignment of the object vertically. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Setter, BlueprintSetter="SetVerticalAlignment", Category="Layout|Border Slot") TEnumAsByte VerticalAlignment; public: //~ Begin UPanelSlot interface UMG_API virtual void SynchronizeProperties() override; //~ End of UPanelSlot interface /** Builds the underlying slot for the slate border. */ UMG_API void BuildSlot(TSharedRef InBorder); UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override; public: #if WITH_EDITOR //~ Begin UObject interface UMG_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; //~ End of UObject interface #endif private: /** A pointer to the border to allow us to adjust the size, padding...etc at runtime. */ TWeakPtr Border; friend UBorder; };