26 lines
564 B
C++
26 lines
564 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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#include "Binding/PropertyBinding.h"
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#include "Int32Binding.generated.h"
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UCLASS(MinimalAPI)
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class UInt32Binding : public UPropertyBinding
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{
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GENERATED_BODY()
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public:
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UMG_API UInt32Binding();
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UMG_API virtual bool IsSupportedSource(FProperty* Property) const override;
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UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override;
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UFUNCTION()
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UMG_API int32 GetValue() const;
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};
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