// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "Binding/PropertyBinding.h" #include "Int32Binding.generated.h" UCLASS(MinimalAPI) class UInt32Binding : public UPropertyBinding { GENERATED_BODY() public: UMG_API UInt32Binding(); UMG_API virtual bool IsSupportedSource(FProperty* Property) const override; UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override; UFUNCTION() UMG_API int32 GetValue() const; };