33 lines
645 B
C++
33 lines
645 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Binding/PropertyBinding.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(PropertyBinding)
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#define LOCTEXT_NAMESPACE "UMG"
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DEFINE_STAT(STAT_UMGBinding);
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UPropertyBinding::UPropertyBinding()
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{
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}
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bool UPropertyBinding::IsSupportedSource(FProperty* Property) const
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{
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return false;
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}
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bool UPropertyBinding::IsSupportedDestination(FProperty* Property) const
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{
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return false;
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}
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void UPropertyBinding::Bind(FProperty* Property, FScriptDelegate* Delegate)
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{
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static const FName BinderFunction(TEXT("GetValue"));
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Delegate->BindUFunction(this, BinderFunction);
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}
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#undef LOCTEXT_NAMESPACE
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