// Copyright Epic Games, Inc. All Rights Reserved. #include "Binding/PropertyBinding.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(PropertyBinding) #define LOCTEXT_NAMESPACE "UMG" DEFINE_STAT(STAT_UMGBinding); UPropertyBinding::UPropertyBinding() { } bool UPropertyBinding::IsSupportedSource(FProperty* Property) const { return false; } bool UPropertyBinding::IsSupportedDestination(FProperty* Property) const { return false; } void UPropertyBinding::Bind(FProperty* Property, FScriptDelegate* Delegate) { static const FName BinderFunction(TEXT("GetValue")); Delegate->BindUFunction(this, BinderFunction); } #undef LOCTEXT_NAMESPACE