22 lines
463 B
C++
22 lines
463 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Binding/DynamicPropertyPath.h"
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#include "PropertyPathHelpers.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(DynamicPropertyPath)
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FDynamicPropertyPath::FDynamicPropertyPath()
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{
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}
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FDynamicPropertyPath::FDynamicPropertyPath(const FString& Path)
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: FCachedPropertyPath(Path)
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{
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}
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FDynamicPropertyPath::FDynamicPropertyPath(const TArray<FString>& PropertyChain)
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: FCachedPropertyPath(PropertyChain)
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{
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}
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