// Copyright Epic Games, Inc. All Rights Reserved. #include "Binding/DynamicPropertyPath.h" #include "PropertyPathHelpers.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(DynamicPropertyPath) FDynamicPropertyPath::FDynamicPropertyPath() { } FDynamicPropertyPath::FDynamicPropertyPath(const FString& Path) : FCachedPropertyPath(Path) { } FDynamicPropertyPath::FDynamicPropertyPath(const TArray& PropertyChain) : FCachedPropertyPath(PropertyChain) { }