23 lines
543 B
C++
23 lines
543 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Layout/Margin.h"
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#include "Systems/MovieScenePropertySystem.h"
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#include "MovieSceneMarginPropertySystem.generated.h"
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Expose_TNameOf(FMargin);
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UCLASS(MinimalAPI)
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class UMovieSceneMarginPropertySystem : public UMovieScenePropertySystem
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{
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public:
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GENERATED_BODY()
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UMG_API UMovieSceneMarginPropertySystem(const FObjectInitializer& ObjInit);
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UMG_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
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};
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