// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Layout/Margin.h" #include "Systems/MovieScenePropertySystem.h" #include "MovieSceneMarginPropertySystem.generated.h" Expose_TNameOf(FMargin); UCLASS(MinimalAPI) class UMovieSceneMarginPropertySystem : public UMovieScenePropertySystem { public: GENERATED_BODY() UMG_API UMovieSceneMarginPropertySystem(const FObjectInitializer& ObjInit); UMG_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; };