29 lines
954 B
C++
29 lines
954 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Animation/MovieScene2DTransformTrack.h"
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#include "Animation/MovieScene2DTransformSection.h"
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#include "MovieSceneCommonHelpers.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScene2DTransformTrack)
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UMovieScene2DTransformTrack::UMovieScene2DTransformTrack(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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#if WITH_EDITORONLY_DATA
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TrackTint = FColor(48, 227, 255, 65);
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#endif
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EvalOptions.bEvaluateNearestSection_DEPRECATED = EvalOptions.bCanEvaluateNearestSection = true;
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SupportedBlendTypes = FMovieSceneBlendTypeField::All();
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}
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bool UMovieScene2DTransformTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
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{
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return SectionClass == UMovieScene2DTransformSection::StaticClass();
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}
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UMovieSceneSection* UMovieScene2DTransformTrack::CreateNewSection()
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{
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return NewObject<UMovieScene2DTransformSection>(this, NAME_None, RF_Transactional);
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}
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