Files
UnrealEngine/Engine/Source/Runtime/UMG/Private/Animation/MovieScene2DTransformTrack.cpp
2025-05-18 13:04:45 +08:00

29 lines
954 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Animation/MovieScene2DTransformTrack.h"
#include "Animation/MovieScene2DTransformSection.h"
#include "MovieSceneCommonHelpers.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScene2DTransformTrack)
UMovieScene2DTransformTrack::UMovieScene2DTransformTrack(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
#if WITH_EDITORONLY_DATA
TrackTint = FColor(48, 227, 255, 65);
#endif
EvalOptions.bEvaluateNearestSection_DEPRECATED = EvalOptions.bCanEvaluateNearestSection = true;
SupportedBlendTypes = FMovieSceneBlendTypeField::All();
}
bool UMovieScene2DTransformTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieScene2DTransformSection::StaticClass();
}
UMovieSceneSection* UMovieScene2DTransformTrack::CreateNewSection()
{
return NewObject<UMovieScene2DTransformSection>(this, NAME_None, RF_Transactional);
}