// Copyright Epic Games, Inc. All Rights Reserved. #include "Animation/MovieScene2DTransformTrack.h" #include "Animation/MovieScene2DTransformSection.h" #include "MovieSceneCommonHelpers.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScene2DTransformTrack) UMovieScene2DTransformTrack::UMovieScene2DTransformTrack(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { #if WITH_EDITORONLY_DATA TrackTint = FColor(48, 227, 255, 65); #endif EvalOptions.bEvaluateNearestSection_DEPRECATED = EvalOptions.bCanEvaluateNearestSection = true; SupportedBlendTypes = FMovieSceneBlendTypeField::All(); } bool UMovieScene2DTransformTrack::SupportsType(TSubclassOf SectionClass) const { return SectionClass == UMovieScene2DTransformSection::StaticClass(); } UMovieSceneSection* UMovieScene2DTransformTrack::CreateNewSection() { return NewObject(this, NAME_None, RF_Transactional); }