32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Animation/MovieScene2DTransformPropertySystem.h"
|
|
|
|
#include "EntitySystem/MovieSceneEntitySystemLinker.h"
|
|
#include "Systems/MovieScenePropertyInstantiator.h"
|
|
#include "Systems/FloatChannelEvaluatorSystem.h"
|
|
#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
|
|
|
|
#include "Animation/MovieSceneUMGComponentTypes.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScene2DTransformPropertySystem)
|
|
|
|
|
|
UMovieScene2DTransformPropertySystem::UMovieScene2DTransformPropertySystem(const FObjectInitializer& ObjInit)
|
|
: Super(ObjInit)
|
|
{
|
|
BindToProperty(UE::MovieScene::FMovieSceneUMGComponentTypes::Get()->WidgetTransform);
|
|
|
|
if (HasAnyFlags(RF_ClassDefaultObject))
|
|
{
|
|
DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
|
|
DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
|
|
}
|
|
}
|
|
|
|
void UMovieScene2DTransformPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
|
|
{
|
|
Super::OnRun(InPrerequisites, Subsequents);
|
|
}
|
|
|