Files
UnrealEngine/Engine/Source/Runtime/UMG/Private/Animation/MovieScene2DTransformPropertySystem.cpp
2025-05-18 13:04:45 +08:00

32 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Animation/MovieScene2DTransformPropertySystem.h"
#include "EntitySystem/MovieSceneEntitySystemLinker.h"
#include "Systems/MovieScenePropertyInstantiator.h"
#include "Systems/FloatChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
#include "Animation/MovieSceneUMGComponentTypes.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScene2DTransformPropertySystem)
UMovieScene2DTransformPropertySystem::UMovieScene2DTransformPropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
BindToProperty(UE::MovieScene::FMovieSceneUMGComponentTypes::Get()->WidgetTransform);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
}
}
void UMovieScene2DTransformPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}