// Copyright Epic Games, Inc. All Rights Reserved. #include "Animation/MovieScene2DTransformPropertySystem.h" #include "EntitySystem/MovieSceneEntitySystemLinker.h" #include "Systems/MovieScenePropertyInstantiator.h" #include "Systems/FloatChannelEvaluatorSystem.h" #include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h" #include "Animation/MovieSceneUMGComponentTypes.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScene2DTransformPropertySystem) UMovieScene2DTransformPropertySystem::UMovieScene2DTransformPropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { BindToProperty(UE::MovieScene::FMovieSceneUMGComponentTypes::Get()->WidgetTransform); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass()); } } void UMovieScene2DTransformPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }