Files
UnrealEngine/Engine/Source/Runtime/StudioTelemetry/StudioTelemetry.build.cs
2025-05-18 13:04:45 +08:00

29 lines
593 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class StudioTelemetry : ModuleRules
{
public StudioTelemetry(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"HTTP",
"CoreUObject",
"EngineSettings",
"BuildSettings",
"Analytics",
"AnalyticsET",
"AnalyticsLog",
"AnalyticsHorde",
"TelemetryUtils",
"RHI",
}
);
}
}