// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class StudioTelemetry : ModuleRules { public StudioTelemetry(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "HTTP", "CoreUObject", "EngineSettings", "BuildSettings", "Analytics", "AnalyticsET", "AnalyticsLog", "AnalyticsHorde", "TelemetryUtils", "RHI", } ); } }