21 lines
414 B
C#
21 lines
414 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class StorageServerClientDebug : ModuleRules
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{
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public StorageServerClientDebug(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine", // For on-screen debug messages
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"Sockets",
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"StorageServerClient",
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"Json"
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}
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);
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}
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}
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