// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StorageServerClientDebug : ModuleRules { public StorageServerClientDebug(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", // For on-screen debug messages "Sockets", "StorageServerClient", "Json" } ); } }