29 lines
518 B
C++
29 lines
518 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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class FStaticMeshUtilitiesModule : public IModuleInterface
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{
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public:
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FStaticMeshUtilitiesModule()
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{
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}
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virtual void StartupModule() override
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{
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FModuleManager::Get().LoadModule("GeometryProcessingInterfaces");
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}
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virtual void ShutdownModule() override
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{
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// Unregister any modular features here
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}
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private:
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};
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IMPLEMENT_MODULE(FStaticMeshUtilitiesModule, StaticMeshDescription);
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