// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" class FStaticMeshUtilitiesModule : public IModuleInterface { public: FStaticMeshUtilitiesModule() { } virtual void StartupModule() override { FModuleManager::Get().LoadModule("GeometryProcessingInterfaces"); } virtual void ShutdownModule() override { // Unregister any modular features here } private: }; IMPLEMENT_MODULE(FStaticMeshUtilitiesModule, StaticMeshDescription);