Files
UnrealEngine/Engine/Source/Runtime/Sockets/Sockets.Build.cs
2025-05-18 13:04:45 +08:00

22 lines
449 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Sockets : ModuleRules
{
public Sockets(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("NetCommon");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"NetCommon"
});
PublicDefinitions.Add("SOCKETS_PACKAGE=1");
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}