// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Sockets : ModuleRules { public Sockets(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("NetCommon"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "NetCommon" }); PublicDefinitions.Add("SOCKETS_PACKAGE=1"); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }