27 lines
507 B
C++
27 lines
507 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "Framework/Animation/AnimatedAttributeManager.h"
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/**
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* Implements the Slate module.
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*/
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class FSlateModule
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: public IModuleInterface
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{
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virtual void StartupModule() override
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{
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FAnimatedAttributeManager::Get().SetupTick();
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}
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virtual void ShutdownModule() override
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{
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FAnimatedAttributeManager::Get().TeardownTick();
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}
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};
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IMPLEMENT_MODULE(FSlateModule, Slate);
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