// Copyright Epic Games, Inc. All Rights Reserved. #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "Framework/Animation/AnimatedAttributeManager.h" /** * Implements the Slate module. */ class FSlateModule : public IModuleInterface { virtual void StartupModule() override { FAnimatedAttributeManager::Get().SetupTick(); } virtual void ShutdownModule() override { FAnimatedAttributeManager::Get().TeardownTick(); } }; IMPLEMENT_MODULE(FSlateModule, Slate);