Files
UnrealEngine/Engine/Source/Runtime/SkeletalMeshDescription/SkeletalMeshDescription.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
749 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SkeletalMeshDescription : ModuleRules
{
public SkeletalMeshDescription(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[]
{
"AnimationCore", // For BoneWeights
"Engine", // For GPUSkinPublicDefs.h
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"GeometryCore",
"MeshConversion"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"MeshDescription",
"StaticMeshDescription"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
}
}
}