39 lines
749 B
C#
39 lines
749 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class SkeletalMeshDescription : ModuleRules
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{
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public SkeletalMeshDescription(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.AddRange(
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new string[]
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{
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"AnimationCore", // For BoneWeights
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"Engine", // For GPUSkinPublicDefs.h
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"GeometryCore",
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"MeshConversion"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"MeshDescription",
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"StaticMeshDescription"
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
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}
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}
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}
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