// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SkeletalMeshDescription : ModuleRules { public SkeletalMeshDescription(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "AnimationCore", // For BoneWeights "Engine", // For GPUSkinPublicDefs.h } ); PrivateIncludePathModuleNames.AddRange( new string[] { "GeometryCore", "MeshConversion" } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "MeshDescription", "StaticMeshDescription" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace"); } } }