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UnrealEngine/Engine/Source/Runtime/SkeletalMeshDescription/Public/SkeletalMeshDescription.h
2025-05-18 13:04:45 +08:00

30 lines
696 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshDescriptionBase.h"
#include "SkeletalMeshAttributes.h"
#include "SkeletalMeshDescription.generated.h"
UCLASS(BlueprintType, MinimalAPI)
class USkeletalMeshDescription : public UMeshDescriptionBase
{
public:
GENERATED_BODY()
SKELETALMESHDESCRIPTION_API virtual void RegisterAttributes() override;
virtual FSkeletalMeshAttributes& GetRequiredAttributes() override
{
return static_cast<FSkeletalMeshAttributes&>(*RequiredAttributes);
}
virtual const FSkeletalMeshAttributes& GetRequiredAttributes() const override
{
return static_cast<const FSkeletalMeshAttributes&>(*RequiredAttributes);
}
};