30 lines
696 B
C++
30 lines
696 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MeshDescriptionBase.h"
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#include "SkeletalMeshAttributes.h"
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#include "SkeletalMeshDescription.generated.h"
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UCLASS(BlueprintType, MinimalAPI)
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class USkeletalMeshDescription : public UMeshDescriptionBase
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{
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public:
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GENERATED_BODY()
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SKELETALMESHDESCRIPTION_API virtual void RegisterAttributes() override;
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virtual FSkeletalMeshAttributes& GetRequiredAttributes() override
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{
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return static_cast<FSkeletalMeshAttributes&>(*RequiredAttributes);
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}
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virtual const FSkeletalMeshAttributes& GetRequiredAttributes() const override
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{
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return static_cast<const FSkeletalMeshAttributes&>(*RequiredAttributes);
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}
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};
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