// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MeshDescriptionBase.h" #include "SkeletalMeshAttributes.h" #include "SkeletalMeshDescription.generated.h" UCLASS(BlueprintType, MinimalAPI) class USkeletalMeshDescription : public UMeshDescriptionBase { public: GENERATED_BODY() SKELETALMESHDESCRIPTION_API virtual void RegisterAttributes() override; virtual FSkeletalMeshAttributes& GetRequiredAttributes() override { return static_cast(*RequiredAttributes); } virtual const FSkeletalMeshAttributes& GetRequiredAttributes() const override { return static_cast(*RequiredAttributes); } };