Files
UnrealEngine/Engine/Source/Runtime/SessionServices/SessionServices.Build.cs
2025-05-18 13:04:45 +08:00

28 lines
512 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SessionServices : ModuleRules
{
public SessionServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"EngineMessages",
"SessionMessages",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"MessagingCommon",
});
}
}