// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SessionServices : ModuleRules { public SessionServices(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "EngineMessages", "SessionMessages", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", "MessagingCommon", }); } }