20 lines
400 B
C++
20 lines
400 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "RendererInterface.h"
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class FStochasticLightingViewState
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{
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public:
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TRefCountPtr<IPooledRenderTarget> SceneDepthHistory;
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TRefCountPtr<IPooledRenderTarget> SceneNormalHistory;
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void SafeRelease()
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{
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SceneDepthHistory.SafeRelease();
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SceneNormalHistory.SafeRelease();
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}
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uint64 GetGPUSizeBytes(bool bLogSizes) const;
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}; |