Files
UnrealEngine/Engine/Source/Runtime/Renderer/Private/StochasticLighting/StochasticLightingViewState.h
2025-05-18 13:04:45 +08:00

20 lines
400 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RendererInterface.h"
class FStochasticLightingViewState
{
public:
TRefCountPtr<IPooledRenderTarget> SceneDepthHistory;
TRefCountPtr<IPooledRenderTarget> SceneNormalHistory;
void SafeRelease()
{
SceneDepthHistory.SafeRelease();
SceneNormalHistory.SafeRelease();
}
uint64 GetGPUSizeBytes(bool bLogSizes) const;
};